Category Archives: The gamer life

5 Things That Makes A Great Leader

Ever tried to lead a team before? Did you find it difficult or a just like a piece of cake?

If that seems easy to you that’s great – you have everything you need to be a leader. If you found it hard, that’s fine. You can still learn and be a leader in the future.

So, what makes one a leader? Here’s some of the answer!

Listening to your team

Brainstorming

That’s Why Brainstorming Is Invented.

Your teammates have their own thoughts, opinions, and ideas also. Take time to listen to them. They can help too.

Show Passion

Everything starts with you. So, be passionate about your work and your teammates will surely follow.

Don’t slouch and do nothing. Show them that you can lead them. Being not passionate about what you do won’t help you be an effective leader.

Being Committed

As a leader, you should have the initiative to take actions. Be committed to everything you do. Show them that you and your team can do it, even if it seems impossible. It’s better to try than to give up.

Accept mistakes

You can’t learn without mistakes. Don’t blame yourself or others. Mistakes make us strive and learn more. Accept mistakes, move on, and be better.

Prioritize your team

Without you, they are nothing. And without them, you are nothing. Always prioritize your team whatever happens. Give them everything you can do to succeed, and they will give them their best all the time.

Treat them lunch sometimes or even snacks, try to bake white chocolate raspberry brownies. It’s delish!

Do you have what it takes to be a leader? That’s what I thought too! Leadership is a journey, challenge, and responsibility. Do what it takes to be an effective leader. Remember, there’s nothing you can’t achieve if you really want it, even being a good leader.

What is the Virtual Reality Hardware?

Reducing errors created during surgery, delivering college guides to life, allowing us to scan outlets from home—virtual reality’s ease is not just about gaming, our lifestyles will alter, accordingto some tech leaders.
“VR” could be the excitement industry Computex, at Asiais largest technology truthful, this week being kept in the capital Taipei of Taiwan. The island is wishing to be a development center for virtual reality engineering.
But while VR is targeted at participants, its evangelists estimate it’ll eventually be about much more than activity.
“we realize that gaming would be the first trend of income and gamers the initial wave of consumers, but our vision is larger than gaming,” stated Raymond Pao, Vice President of VR New Technology at Taiwanese smartphone manufacturer HTC, which recently released its initial VR headset: Vive.
Pao suggests any sector that may use 3D may well wind up discovering the technology.
HTC is among important computer firms including Samsung and Facebook which have locked becoming a large industry.
With the Vive system secured for their heads, consumers at Computex “flew” over Nyc or threw grenades at enemies on the cobbled road of the city that was deserted.
But HTC has branched out in to the medical industry too.

The firm this past year committed to a people start up virtual reality to assist is used by that specialists prepare challenging brain procedures.
Retail and training are also expected to become its particular nephew, augmented reality and the following frontier for VR.
Enhanced reality overlays holograms on a genuine view, while virtual reality gadgets place consumers in fantasy planets.
“What we study from textbooks or labs might be truly dreary, but VR and AR can significantly improve learning abilities,” Zhu Bo, founding father of InnoValley, a start-up that was Asian investor-based in Shenzhen, told AFP.
“it may also be utilized in e-commerce. Around the racks, you will move into an actual landscape, you can observe these products in the future, touch and feel them. Consequently our purchasing experience can fully modify,” said Zhu, that has committed to the area but didn’t give specifics.
$5.1 billion this year may be reached by virtual reality products’ worldwide market size and is estimated to significantly more than double in 2017 to $10.9 million, in accordance with Taipei-centered industry intelligence company TrendForce.